Race TraitsEdit

Ability Score Increase. Strength increases by 1. Increase Wisdom or Constitution by 1.
Age. Lizardfolk mature faster than humans, reaching adulthood at 16. They also have shorter lifespans, with few lizardfolk living longer than 60 years.
Alignment. Typical lizardfolk are highly territorial, following the beliefs and traditions of their tribes. They have no notion of civilized morality, and they find the concepts of good and evil alien. As such, lizardfolk tend toward neutrality. Lizardfolk who choose to leave their villages, or who are banished, may do so for a variety of reasons, including an alignment conflicting with typical lizardfolk society.
Size. Lizardfolk are slightly larger than the avarage human. You are medium.
Speed. Your base walking speed is 30 feet. You have a swim speed of 30 feet.
Bite. You may use your action to make an attack with your bite. This attack deals 1d6 damage plus your Strength modifier and you have proficiency with the attack. This damage increases to 2d6 at 11th level.
Natural Armor. If you are wearing light or no armor, your base AC equals 12 + Dexterity modifier. You can use a shield and still gain this benefit.
Natural Predator. You gain proficiency with Perception checks and Stealth checks.
Hold Breath. You can hold your breath for a number of minutes equal to your Constitution score.
You can speak, read, and write Draconic, plus one additional language of your choise.

Physical DescriptionEdit

Physical Description




Relations to other races

Lizardfolk NamesEdit

Name origins

Male and Female Names:

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