Republic of Hazur
Leadership Exarch of Hazur
Governing Body Trade Council of Hazur

Inner Trade Division

Important Titles Administratorè Supreme of Hazur

Intelligence Supreme of Hazur Commander Supreme of Hazur

Capital City of Hazur
Religion Waukeen, Lliira, Umberlee
Demonym Hazurian
Race Human, Half-Elves, High Elves, Dwarves, Gnomes, Dragonborn


The Julianos family, the Dark Bear.


The Lucianos family, the White Owl.


The Calianos family, the Black Anchor.

n the island of Hazur in the Shining Sea.


The First Exarch

Originally the city of Hazur was a trading port owned by the dwarves of Thindol. Because of the large amounts of valuable minerals and ores in the mountains on the island, the small city increased in size as the dwarves invested more time and money into it to increase their mining profits. As the world went dark from the Cataclysm, the dwarves filled the mines with slaves and laborers to make as much money as possible.

A massive slave uprising rose up in defiance of their dwarven overlords when a slave named Domitian Belus arranged a large massacre of the dwarves living on Hazur. The dwarves of Thindol failed to send a proper response to the original uprising, and their token force was ripped apart before it even reached the walls of the city of Hazur. With their new Exarch, the city of Hazur prospered like never before. The economy and power was gathered into the hands of Domitian, and the city grew in size and a lot of people migrated to see this new aristocrat-less city.

As the city grew in size and started rivalling the cities of Thindol, the dwarves grew wary. Afraid the leader of their newfound eastern rivals wanted revenge, Thindol gathered a large army to take Hazur back and stop the threat they saw in Domitian Belus. They were stopped halfway there when a large fleet of pirates stopped them, with Domitian Belus at the head. After a short and brutal naval battle the army of Thindol fell apart, a land based army who stood no chance as their boats started blazing. After a short siege of New Lundeth, the Exarch of Hazur died of a mortal wound to the chest.

The Successors

After the death of their father there was a schism between the three sons of Domitian. Each one considered himself more fit to take the role of Exarch, and looked down on his two brothers. Juliano Belus demanded ultimogeniture succession, with the army at his back. His brothers wanted elective succession and primogeniture succession, but knew neither of them could actually stop Juliano if he pushed his claim with the city guard. While Lucio Belus appeased Juliano for as long as possible, Calio Belus managed to hire a large amount of mercenaries and willing men into a small army to rival his brother's.

After a short and intense civil war known as the First Civil War of Hazur between Juliano on one side and Calio with Lucio on the other side, the city guard was more or less ripped apart and replaced with family retinues for each of the large families. Juliano put the rest of his surviving men into his family retinue, while Lucio and Calio split the mercenaries and willing men between them. Striking a deal between the three of them, they decided to make Calio the new Exarch of Hazur, but it was now an elective position that would be elected every second year.

With their brother as Exarch, Juliano and Lucio made an agreement to practically take the power out of the Exarch's hand and put it into a larger council of members instead. Lucio's agents broke into Calio's mansion during night, and took his whole family hostage and gave him Lucio's demands. It was only a matter of hours before the Trade Council of Hazur, a council supposedly made to help advice the Exarch on his job and how he should govern the city. In all, but name the actual governing body of Hazur.

The Third Thindol War

Thindol looked eastward yet again, and saw Hazur weakened for the first time since it had gotten autonomous. Thindol's aristocrats poured their money together to create yet another army to fight its eastern rivals. The massive force of people landed on the shores of Hazur just some few miles from the city itself, unopposed by the trading city. After leaving the ships behind, only hours passed before they could see smoke behind them. Scouts told them all of the ships had been put ablaze by a smaller fleet of ships running the Hazurian flags. In other words, they had no way to leave Hazur if something went wrong.

The siege lasted a short while before the men of Thindol fell apart by the constant harassing Hazurians. At night sudden fires were started, in the day there was archers on the walls if they were close to the walls, or mercenary horsearchers if they tried to camp further away. Small and decisive strikes happened constantly, slowly ripping the larger Thindol army apart. In the end they sued for peace to the Exarch of Hazur.

Juliano who had once been the Commander Supreme of Hazur gathered together all of the Thindol men together with his own family retinue, and demanded to be given ships by his oldest brother. Calio was skeptical about the whole idea, but decided it was worth a try, and if nothing else he was rid of Juliano who had been nothing else than trouble since the Civil War.

Instead of the positive messages they expected back in Thindol, they were suddenly assaulted by the very same army they once sent out to attack Hazur in the first place. After a short and brutal war between the panicking dwarves and Juliano's army, Thindol sued for peace and its leaders was brought before Juliano. Thindol was pulled apart and each of its different cities became a puppet city of Hazur, the first trade ports and allies of the Republic of Hazur.

With a massive army at his back with nowhere to go and nobody to fight, Juliano was turning homewards with it. On the ships back home Juliano suddenly fell ill, and was dead before the ships returned to Hazur. The son of Juliano, August Belus, demanded reperations and justice for his father. After a long and bloody trial, Lucio Belus was executed for high treason by his older brother. As Calio Belus returned to his chambers later that night, an agent of Lucio Belus was waiting for him, and the last son of Domitian Belus met his fate.

The three grandsons of Domitian Belus took their father's name as their own last names, and a new generation of Belisians took the mantle of leadership. August Julianos, the son of Juliano Belus took on the role of Exarch after the death of his uncle. Gaius Calianos, the son of Calio Belus, took the role of Administatorè Supreme. Tiberius Lucianos took the role of Intelligence Supreme after his father Lucio Belus, and was the prime suspect of killing the old Exarch, though he was never convicted nor even brought to trial in fear of more murders.

Modern Times

After several decades of political infighting, Hazur has reached a surprising golden age under the rule of the great grandson of August Julianos, August II Julianos. After negotiating several deals inbetween the three factions of Hazur, he has reached agreement with both Galaea Calianos and Meliria Lucianos. With several large infrastructure like projects completed, and a whole new age of wealth, the city of Hazur is glowing like never before. After six years of Exarchhood August II has been voted into the position for another two years to great rejoice and celebration by the people of Hazur, showing just how popular he actually is.

After a surprising movement of rebellious teens and youth, August II set in a massive amount of guards to stop it before it spread further. Though he stopped the first wave of thefts and volatile behaviour, a second more serious and professional set of thefts started by a character known as The Seraphim. After breaking into several mansions that was heavily guarded, the mysterious character has gained popularity and is turning into a myth among the people of Hazur. Surprisingly, August II haven't set in the same amount of people trying to stop this character like he did to the earlier movement of youths.

After several of the Hazurian miners found a hidden cult like chamber deep in the Hazurian mines, a massive statute has been brough to the surface and to the main square of Hazur itself, just outside the Mansion of the Exarch.



Originally the position of Exarch was a monarch like position held by Domitian Belus as he took control of the city and recreated it in his own image. After his death, the position was more or less ripped apart by his son and lost most meaning. Though it lost most of its meaning, the Exarch is still seen as the leader of the city and is the leader of the Trade Council of Hazur. Each Exarch is voted into position by the meaningful people of Hazur for a 2 year long period, by a vote held every second year during summer.

Trade Council of Hazur

The Trade Council of Hazur is where the real power of the city truly lies, where the laws and decisions of the Exarch is truly made. Every patrician at the Trade Council is the head of a large and respectable merchant family, that has bought its way into the upper echelons of politics in the city. Every single year every member of the Council has to donate a certain amount of gold to the Council to retain their patricianship, otherwise they will be thrown out.

The way into the Trade Council is a long and hard one, by the simple fact membership cost 100 000 gold coins. This exclude all, but the truly rich and powerful families. Though money itself cannot get you a patricianship, but you will also have to be sponsored by one of the three leading families, the Belisians.

Belisian Factions


The Golden Bear of The Julianos faction.

There are three large factions in the Council, each led by one of the three descendant families of the sons of Domitian Belus. These are old prestigious families with practically infinite wealth and their roots so deep into the city you can see their influence in every dark corner and in every marble tile, and with an intrensic story filled with backstabbing and political maneuvering and blood feuds.

  • The Julianos - Domination
    • The Julianos family is the descendants of Juliano Belus, the youngest son of Domitian Belus. The Julianos faction resolves around domination by force, both in the politics in the city and in their foreign politics. Considered by some to be "brutish" and "overcompensating", there is few who denies their effectivity (especially to their face). Though there is little left of the original city guard framework, what is left is controlled by the Domination faction and their underlings. Though ruthless and decisive against its enemies, the faction have shown repeatedly to put a lot of work and effort into keeping the city safe and keeping the population happy.

      The Red Owl of The Lucianos faction.

  • The Lucianos - Control
    • The Lucianos family is the descendants of Lucio Belus, the second son of Domitian Belus. The Lucianos faction resolves around absolute control of both the populace inside the city and the trade outside of the city. It is the smallest of the three factions, and is usually the insecure faction that can swing to either side when it comes to disagreements in the Trade Council. Though it is the smallest faction by far, the amount of information and the spy network under the family's control has put many a trader in a disadvantageous position during trade negotiations. With its ears and eyes throughout all of Neo Faerun, the Lucianos have kept the city of Hazur safe many a time. A hidden knife in the dark, a message at the right time and place, all to keep the Republic safe.
  • The Calianos - Expansion

    The White Anchor of The Calianos faction.

    • The Calianos family is the descendants of Calio Belus, the oldest son of Domitian Belus. The Calianos faction resolves around mercantile expansion and free capitalistic trading. Inspired by the original influx of power after Domitian Belus ascended to the position of Exarch, the Expansion faction believes the Republic of Hazur should try to expand by focusing on trade, either by proxy or by direct control. By promoting the creation of companies, by inspiring the populace to create new villages and try new trades, the Calianos hope to export the culture of Hazur to other places, and force other cities into trade negotiations and into a trade network benefiting Hazur.

Other Factions

It is not uncommon to see other temporary factions rise as the Trade Council discuss different matters. Unlike the three main factions of the Council these factions are temporary and unofficial in mind and matter.

Administratorè Supreme

Voted by the members of the Trade Council every second year (opposite year to the Exarch) as the leader of the lesser Inner Trade Division, a smaller governing body in charge of trade and mercantile problems. As the leader of the governing body deciding the fate of merchants inside the city, it is a role sought by all three factions, as it brings a lot of power to negotiations inbetween the factions.

Intelligence Supreme

Unlike the Adminstratorè Supreme, the Intelligence Supreme is not a position voted on by the members of the Trade Council. The position is firmly held by the Lucianos, and has been since the death of Lucio Belus. Controlling the national spies, eyes and ears of Hazur he or she is responsible for telling the Trade Council of the dangers to the city. However they are known to choose what and when to tell the council to have a maximum profit for their own politics and ideas.

Commander Supreme

The Commander Supreme is not an actual position nor title any longer, since the fall of the city guard after the First Civil War of Hazur. It has been brought up as a temporary position of power when the Julianos exterminated the pirate threat to the trade network, and when the Julianos brought a third war to the doors of Thindol.


Patrons and Clients

The patron and client relationship is one that influence every single person in Hazur, from the lowest beggar to the richest merchant families. Clients ask for favours or help from their patrons, and in return they will help out if there is a vote or if they can support their patrons in other ways. Patrons on the other hand, protect their clients and help their business if needed, and in return they ask for help or support by their clients if something is needed, like a night raid of a rival merchant family or to gather people of a lower rank for a mission or a new business. The patron and client chain goes from the Belisian families through their friends and lower merchant families throughout the city and down to the beggar in the street, and every person play his or her part in this massive chain.

Trade Network

The massive trade network of the Republic of Hazur is what truly makes the city stand out and is the true core of the city. Spreading from the city of Hazur throughout all of the Shining Sea and north into the Sea of Swords and the Sword Coast. With internation trading and moving wares from one city to another the Hazurians and the city of Hazur has grown wildly rich compared to most other places, with a constant small profit in almost all their trades.

This affects most of the life in the city, as you can see the merchant aristocratic families instead of the more normal nobles in other cities, and you can see it in the architecture and the life in the city. The city has a very small percentage of poor people compared to most cities, as the poor people are usually brought into trade and sailing by the richer families so they can sustain themselves.



Festivals are a commonplace occurence in the city, usually sponsored by several of the richer merchant families. Exotic animals and bards are brought into the city to entertain the populace, together with food and drinks to keep them in a good mood during the festival. You can usually see these festivals before a voting, or after the end of a blood feud between richer families. The Belisian families are known to throw festivals just to keep the populance happy if they feel like it has been too long since the last time something happened in the city.


Masquerades are normal among the richer families in the city with everyone dressing up and wear specially made masks. The intermingling between sons and daughters of the different families and the chances of different alliances is the official reason they hold the different masquerades. However the heads of the different families use these opportunities to plot and scheme the fall of different families, to find out more about the host families and finding a dead body or two is relatively common during one of these masquerades.


A mix of the more aristocratic masquerades and the more common festivals that have taken place in recent years, these are like extra large festivals where everyone dress up and have fun in the streets. A carneval in the honor of Lliira is held every summer to celebrate life itself, to the enjoyment of all the populace in Hazur.

Personal Retinues

The city of Hazur has no official city guards after they were disbanded by the scheming of Calio and Lucio Belus. They were replaced by the family retinues all the most important families have. Keeping the peace in the areas close to their family mansions, the guards of each family is what keeps the city and their area in the city safe. Having learned how a happy populace is what truly drives their wealth, most merchant families have spent a relative high amount of money on guards to keep themselves and their clients safe.

Places of Interest


  • Inner City is the original part of the city, and the oldest part.
    • Port in the western part of Hazur, it has been the most important part of the city since it was settled by the Thindolians. It has been expanded upon several times, and is currently split into four parts. One part is mainly controlled by the Julianos faction, one is controlled by the Lucianos faction, one is controlled by the Calianos and one for foreign traders entering the city. With a massive set of chains the port can stop invaders from entering the city if they are ever attacked.
    • The Ring of Blood is the arena in Hazur. It is to the north of the port in Hazur, and is a gathering place for the rich and poor alike. Many a person has gathered riches and fame in the arena ring.
    • Miner's Street is the original street where most of the miner families lived under the rulership of the Thindolians. It lays to the north of the Ring of Blood and the Port area. As the years have passed, the houses have grown larger and the people have gotten richer. Though it was originally the poorest part of the city, it has become a street for the richer middle class and there is several large stores along the street selling clothes, jewels and exotic merchandise.
    • Ward of Books is the area to the south of the Port. Originally it was a large library under the charge of an insane High Elf with hoarder tendencies, it has grown into a part of the city where keepers of knowledge and the magical arts gather. The area has several large libraries, all under the charge of The Library of Hazur, one of the largest buildings in the city, with several thousands of books. The original south eastern entrance to Hazur.
    • Exarch's Square is to the east of the Port, and was the original seat of Domitian Belus. Several of the most important buildings in Hazur is located in the Square, among other things the Exarch's Palace where the Trade Council of Hazur gather, and the massive mansion of the Julianos family. The original eastern entrance to the city.
    • Merchant's Square is to the north of the Exarch's Square and to the east of the Miner's Street, and was the original north eastern entrance to the city. Stores fill the streets, and one can find practically everything in one of the stores. It is also the airship port of the city.
  • Outer City is the new part created under the rule of Domitian Belus, Calio Belus and August Julianos. Outside the original city walls of the Inner City, the Outer City got its own complete set of city walls under Marzia Julianos.
    • East Town is the largest residental area, originally cluttered up against the eastern walls of Hazur. To the east of Exarch's Square, it fills up the whole area between the central eastern Inner City and Outer City Walls.
    • Northern Market is the market to the north of East Town, and was one of two markets originally filled with the citizens of East Town. It is now a market for the middle class citizens of the city, and though it cannot live up to Merchant's Square it has a large array of merchandise for the normal citizens.
    • Southern Market is the market to the south of East Town, and was one of the two markets originally filled with the citizens of East Town. It has become a more specialized market for clothing and jewelry for the middle class.
    • Pantheon's Ward is the north eastern area between the Inner City and Outer City walls, to the north of the Northern Market and to the east of Dark Town.
    • Dark Town the residental area to the north of Miner's Street and Ring of Blood, and to the west of Pantheon's Ward. The slum area in Hazur, that most people seem to shy away from.
    • Blossom Gate the southern gate and area to the south of Ward of Books and west of Southern Market. It is known for its large mansions and parks. Among the richer parts of the town, it had its own proto wall early on, even before Marzia Julianos put the complete set of walls around the Outer City.
    • Slum Market is a tiny market in the western part of Dark Town. One can find all sorts of stuff there, as long as one is willing to pay the right price.
  • New City is the newest part of the city outside of the Outer City walls, it has grown up to become an area of its own under Silvano Julianos, Prisca Calianos and August II Julianos. It doesn't have its own set of walls yet.
    • Autumn Parks is the new area for the wealthy to the south of Blossom Gate. With a limited amount of space inside the gates of the Outer City, the wealthy is settling on the outside. It has a lot of small parks that spring to life during fall.
    • Spring Market is the new marketplace that has grown up in response to the residents of Autumn Parks. As the easternmost market, it has gotten popular with peddlers and traders from the other towns on the island and some cooks and chefs from Moscuzzano has set up some very popular restaurants.
    • Twilight Street is to the north east of Spring Market, and to the south of the Eastern Approach. It is known for its sunfilled streets during the morning.
    • Eastern Approach is to the east of East Town. It is a small town in itself, filled with people from the other towns on the island of Hazur who are visiting the city.
    • Sailors Quarters is to the of Pantheon's Ward, and is named after the surprising amount of sailors who has found their way here.
    • Camp de Julianos is a town that has sprung up around the Julianos soldiers homes, settled by August Julianos. It works as a buffer between the Slum and other parts of the New City.
    • Slum is to the north of Dark Town and Slum Market. It is filled with poor people who has nowhere else to go, and has gathered up in huts up against the walls of Hazur.
  • Sewers is under the streets of all of Hazur. It was created when the trade post Hazur was originally settled, for the new noble leaders in charge of the trade post. A massive underground labyrinth of passages, it is dangerous to the ones not knowing the correct ways. There is rumours that there is paths in the sewers going all the way to the Mines of Hazur, or just deep into the dark underground.

Dreaille Monastery

  • Dreaille Monastery is a monastic order that has been on the island of Hazur since long before the original Thindolian trade post of Hazur was settled. It is believed the monastic order might come from the native Hazurian population that lived on the island several centuries ago.

Kyntheri's Lair

  • The dragon lair of Kyntheri, a bronze dragon allied to the city of Hazur after she protected its traders from an aboleth back when Silvano Julianos was the Exarch. She is known to interact and help out merchants leaving and entering Hazur, and happily converse with adventurers coming closeby to her lair. She has gathered an impressive amount of books and knowledge since she settled on the island.

Cloud's Peak Mountains

  • A tall mountain range to the south of Hazur. There is dark rumours told about the mountains, and few beside the bravest adventurers dare travel up there. Few of them return, and none speak of their experiences up there.
  • Heaven's Gaze is the tallest mountain in the mountain range, and there is not a mortal who has seen its peak and lived to tell the tale. The tales told about the mountain is everything from portals to other dimensions, other worlds, other Planes, or the home of Gods.

Towns and Villages

  • Moscuzzano is a town made up of all the farms and gathering place for the people living in the central parts of the Island of Hazur. It is known for its cuisine, and adventurer's often go out of their way to try it out.
  • Armento is a town often used as the last real Hazurian port for traders leaving eastwards. It is used as a secondary port for the Calianos faction, instead of travelling all the way back to Hazur for their eastwards travelling ships.
  • Corsano is another port town used by the Hazurian traders when they are travelling to Delselar, Lapal and the Mihair Archipelago. It is also a town used by airships, so they often drop by at Corsano instead of Hazur, if they are travelling to Armento or Moscuzzano.
  • Frascineto is one of two towns settled under the reign Marzia Julianos, to start mining the Cloud's Peak Mountains. After some monstrous things attacked their miners, they stopped trying, and Frascineto has been relatively peaceful and quiet afterwards.
  • Montreri is the second town settled under the reign of Marzia Julianos. Just like Frascineto, they had to stop mining as the darkness of Cloud's Peak Mountains killed their miners, and though the city is often used as a port town for traders travelling westwards, it is relatively quiet and peaceful like Frascineto.


Neo Faerun

The Republic of Hazur have good relations with Calimport and the leadership of the Neo Faerun Order. By sending gifts and donations every now and then, Hazur has managed to stay relatively autonomous, but has also ended up with Hazur having no effect on the ruling council of Neo Faerun.

Hazur have a good relationship with most other Neo Faerun cities aswell, after several decades of trading and creating its massive trade network across the Shining Sea and up the Sea of Swords.

Lolth's Domain

Unlike other factions, Hazur don't have any personal trade ports under Lolth's Domain, but they have agreements with traders from some of their cities which brings them into the trade network of Hazur. Having grown accustomed to each other, the traders of Lolth's Domain and Hazur is currently on friendly terms and the trade has brought both sides a prosperous relationship.


The Hazurians have settled some few tiny trade ports in Everbloom areas, and have trade agreements with some of their cities. They have a relatively neutral relationship.


The Hazurians have never managed to really get along with Epsilon nor its cities, and they have had several disagreements in the past. Epsilon have raised the question about the safety of the new trade network owned by Hazur, and have been skeptical about becoming a part of it.


Hazur has no relations with Thay as of yet.

The Moonshae Isles

Hazur have a contract with the different cities of the Moonshae Isles, and have a local trade network between the different cities outside of its normal international trade network. The local Moonshae Isles Hazurian Trade Company is settled in Caer Calidyrr and is in absolute autonomous control of all trading in Moonshae Isles. The Moonshae Isles Hazurian Trade Company is however a part of the international trade network of the Hazurians, and is the main source of resources and wares from the Moonshae Isles.


Originally Hazur had a problem with pirates raiding their trading ships. After a long military campaign led by the Julianos family and the complete extermination of several pirate hideouts, the raids on Hazurian ships have practically stopped. At times Hazur employ pirates in their business for certain tasks, though these are short temporary agreements lasting only as long as the mission they have in mind does.


The Blue Sabertooth of the Favaro family, destroyed by Marzia Julianos.

Notable Families

The Julianos (Domination)


The Red Rose of the Oneto family, massacred by August II Julianos.


The Black Basilisk of the Scinta family, exiled by August II Julianos.

The Lucianos (Control)

The Calianos (Expansion)


Read More

Community content is available under CC-BY-SA unless otherwise noted.